The newly turned witch may then purchase goods from other witches, including reagents, as well as a new cauldron or spellbook. Their colors will be determined by the witch they were turned by.įemales may appear to wear laced corsets, but this is actually the lacing that holds the robe closed. They will also receive witch attire (robe and hat) and the required kit (cauldron and spellbook) to partake in magic. Once done, the Sim will become either a good or evil witch, depending on the type of witch who turned them, and will have an extended name including their alignment tile (e.g, "Goneril Capp the Evil Witch"). This can be done by either befriending a High Witch (who at times show up at a community lot) and asking to be taught the ways of light/darkness, or directing a playable witch with enough magic skill to cast Magus Mutatio on the target Sim. To become a witch in The Sims 2: Apartment Life, a Sim ( teen, young adult, adult or elder) must be turned by one. Phoebe Adams transforming Samantha Cordial into a witch Witches can only be in the teen to elder life stage bracket, with toddlers and children being unable to engage in witchcraft. They can craft potions and objects, travel to other lots via broomstick, teleport around lots, and access the magic sub-hood's lots. Among other things, witches have many new other abilities. They're the most complex life state of the occult states available, featuring a categorized alignment system and item check-based spellcasting mechanic. Witches as a defined life state first appeared in The Sims 2: Apartment Life. The change in appearance will be lost if the changed Sim changes into any other outfit or takes a shower/bath. This charm requires 3 beeswax that can be homemade (by the beehive) or bought from Magic Town. However, having both the powers and appearance of a witch/warlock is possible, and will require a Sim to use the Beauty or Beast charm and select the witch/warlock costume so they'll temporarily take on the appearance of a witch/warlock (depending on the Sim's gender). A Sim can give up their magic by going to Magic Town and selling their wand to the Mystery Man. A child can get a child's wand from the MagiCo NeoMagical Newt, which must be bought in buy mode. The wand charger also dispenses wands an adult Sim who didn't get one from the Mystery Man's box can get one from a wand charger. When the box is opened, A Hole in the Ground, a spellbook, and a wand charger will appear (these items can also be bought in buy mode). The box also contains some basic ingredients and a few MagiCoins. To use magic in Makin' Magic, an adult Sim can open the box left by the Mystery Man and get the magic wand. A magical Sim is simply one who has a wand in his or her inventory. In Makin' Magic, there are no special terms such as "witch", "warlock", or "wizard" for magical Sims, and being magical is not considered a life state.